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AI Insights · Timothy · December 2022

Top 5 Boxing Games on iOS in Europe Q4 2022

Discover the performance trends of the top 5 boxing games on iOS in Europe during Q4 2022, including weekly downloads, revenue, and active user statistics.

Top 5 Boxing Games on iOS in Europe Q4 2022

In the fourth quarter of 2022, the top 5 boxing games on iOS in Europe demonstrated varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at how each app fared during this period based on data from Sensor Tower.

Real Boxing 2 saw fluctuating weekly revenue, peaking at around $4.7K at the end of September and ending the quarter at approximately $3.5K. Weekly downloads showed a significant drop from 21K at the beginning of the quarter to 9.7K in early December, before rebounding to 25.7K by the end of December. Active users followed a similar pattern, starting at 36.9K, dropping to around 18.9K, and then rising sharply to 39.3K in the final week of December.

MMA Manager 2: Ultimate Fight experienced varied weekly revenue, starting at $2.5K and peaking at $4.4K in early November, before closing the quarter at $3.5K. Downloads increased steadily from 3.3K in late September to a high of 9.3K in early November, then fluctuated around 4.4K towards the end of December. Active users remained relatively stable, ranging between 17K and 21K throughout the quarter.

Boxing Star: Real Boxing Fight had a relatively steady weekly revenue, starting at $2.7K and peaking at $3.6K in mid-December. Downloads showed a marked increase from 2.2K at the start of the quarter to 12.9K in mid-December, before dropping to 2.7K by the end of the quarter. Active users also saw a significant rise, starting at 9.9K, peaking at 38.7K in mid-December, and ending at 20.2K.

EA SPORTS™ UFC® 2 had a consistent weekly revenue, ranging from $1.7K to $2.9K throughout the quarter. Downloads remained strong, starting at 17.1K and peaking at 25.7K in late October, before stabilizing around 17.6K by the end of December. Active users consistently hovered between 128K and 151K, showing a stable user base.

Finally, WWE Mayhem showed a gradual increase in weekly revenue, starting at $1.7K and peaking at $4.1K in the last week of December. Downloads fluctuated, starting at 6.4K and ending the quarter at 3.7K. Active users saw a decline from 10.8K to around 7.6K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2022